DESCRIPTION
A versatile water shader built in Unreal Engine 5. This project allows the user to interact with the RGB values in runtime to change color of the water.
MY ROLE
Water is a beautiful and strange element that has always fascinated me. I wanted to create a versatile, fun, and aesthetically pleasing shader that captures the water essence. My goal was to make a useful and flexible shader with lots of parameters and features. After collecting references and resources, I used Blueprints to create this shader, light material and post process.
CONCLUSION
I love water.