Testing Godot
Pixel art & game engine exploration
Can this complement or even replace Unreal Engine?
As a part of a Game Dev course I'm taking at the Luleå Technical University, I am building a pixel game prototype in Godot. This is only a test project to get familiar with the workflow of the engine itself. Which is great since it lets me explore four fundamentals.
- Godot
- Pixel Art
- 2D games
- GDScript
My first impression the engine was good. The UI is decent and with a theme applied it feels quite nice, this one by Passivestar is the one I use. I did not feel attacked by the layout like you can do when you open a new heavy program. It actually reminded me of NVIDIAS Omniverse, and since I've worked with Omniverse before, I felt quite at home.
I decided to make a side runner of a little fennec fox in the desert. He has to collect water drops to stay hydrated, run through the level avoiding some hazards and finally step on a pressure plate to open a door to progress.
All Pixel Art for the demo was made in Photoshop, for the character I've used 16x16 and the rest of the assets vary from 32x32 to 128x128.
![](https://cdn.prod.website-files.com/662a9f37f011b47b63ba5981/6630eb2b7a8936e15550efbe_Front%20Image%207.webp)
![](https://cdn.prod.website-files.com/662a9f37f011b47b63ba5981/6630eb428f6ef77ab4b0bd74_Front%20Image%208.webp)
GDScript was surprisingly easy to work with, the documentation is good and there is quite a few YouTube heroes. Of course since GDScript is so closely modeled after Python, it felt natural for me to use since I love Python.
I don't think Godot will replace Unreal Engine as my favorite Game Engine anytime soon, but I can definitely see me building small 2D games as passion projects in Godot. I've actually already stared with a new one, but more about that another time.
Thank you for reading!