Testing Godot
Pixel art & game engine exploration
Can this complement or even replace Unreal Engine?
As a part of a Game Dev course I'm taking at the Luleå Technical University, I am building a pixel game prototype in Godot. This is only a test project to get familiar with the workflow of the engine itself. Which is great since it lets me explore four fundamentals.
- Godot
- Pixel Art
- 2D games
- GDScript
My first impression the engine was good. The UI is decent and with a theme applied it feels quite nice, this one by Passivestar is the one I use. I did not feel attacked by the layout like you can do when you open a new heavy program. It actually reminded me of NVIDIAS Omniverse, and since I've worked with Omniverse before, I felt quite at home.
I decided to make a side runner of a little fennec fox in the desert. He has to collect water drops to stay hydrated, run through the level avoiding some hazards and finally step on a pressure plate to open a door to progress.
All Pixel Art for the demo was made in Photoshop, for the character I've used 16x16 and the rest of the assets vary from 32x32 to 128x128.
GDScript was surprisingly easy to work with, the documentation is good and there is quite a few YouTube heroes. Of course since GDScript is so closely modeled after Python, it felt natural for me to use since I love Python.
I don't think Godot will replace Unreal Engine as my favorite Game Engine anytime soon, but I can definitely see me building small 2D games as passion projects in Godot. I've actually already stared with a new one, but more about that another time.
Thank you for reading!