DESIGN

Godot Pixel Art Game

Pixel art & game engine exploration

Release
May 17, 2024
reading time
min
min

Moonstone Safari

As part of a Game Development course at Luleå Technical University, I built a pixel game in Godot called Moonstone Safari. It’s a fully functional, single-level game where the objective is to gather objects and unlock a spaceship to win. Falling off the platform results in a loss.

Start screen

In Moonstone Safari, the player character—heavily inspired by Among Us—finds themselves stranded on an alien planet. The goal is to locate the spaceship and collect moonstones along the way to recharge it and escape. Players must avoid hazards and stay on the platform to succeed.

Player sprite

Tile sheet and enemy sprite

All the pixel art, including the start screen, player sprite, tile sheet, and enemy sprite, was created by me using Photoshop. The game’s functionality was programmed in GDScript, and you can find the GitHub repository here.

Thank you for reading!