Godot Pixel Art Game
Pixel art & game engine exploration
Moonstone Safari
As part of a Game Development course at Luleå Technical University, I built a pixel game in Godot called Moonstone Safari. It’s a fully functional, single-level game where the objective is to gather objects and unlock a spaceship to win. Falling off the platform results in a loss.
In Moonstone Safari, the player character—heavily inspired by Among Us—finds themselves stranded on an alien planet. The goal is to locate the spaceship and collect moonstones along the way to recharge it and escape. Players must avoid hazards and stay on the platform to succeed.
All the pixel art, including the start screen, player sprite, tile sheet, and enemy sprite, was created by me using Photoshop. The game’s functionality was programmed in GDScript, and you can find the GitHub repository here.
Thank you for reading!